Depth buffer are used to store per pixel depth information when rendering a scene (also called Z-buffer)

Static methods

staticgetDefault():DepthBuffer

This will return the default depth buffer, which is automatically resized to the screen size.

Constructor

new(width:Int, height:Int, ?format:DepthFormat)

Creates a new depth buffer, it can be attached to one or several render target Texture by setting their depthBuffer property.

Variables

read onlyheight:Int

read onlywidth:Int

Methods

dispose():Void

hasStencil():Bool

isDisposed():Bool