h3d.mat
.. | |
---|---|
BaseMaterial | |
BigTexture | |
BigTextureElement | |
Blend | |
BlendMode | |
Compare | |
Defaults | |
DepthBuffer | Depth buffer are used to store per pixel depth information when rendering a scene (also called Z-buffer) |
DepthFormat | |
Face | |
Filter | |
Material | |
MaterialDatabase | |
MaterialSetup | |
MipMap | |
Operation | |
Pass | |
PbrBlend | |
PbrDepthTest | |
PbrMaterial | |
PbrMaterialSetup | |
PbrMode | |
PbrProps | |
PbrStencilCompare | |
PbrStencilOp | |
RenderTarget | |
Stencil | |
StencilOp | |
Texture | |
TextureArray | |
TextureChannels | |
TextureFlags | |
TextureFormat | |
Wrap |