staticrun(from:TextureArray, fromLayer:Int, to:Texture, ?blend:Null<BlendMode>, ?pass:Pass, ?layer:Int):Void
new()
apply(from:TextureArray, fromLayer:Int, to:Texture, ?blend:Null<BlendMode>, ?customPass:Pass, ?layer:Int):Void
pass:Pass
primitive:Primitive
shader:T
addShader<T>(s:T):T
dispose():Void
getShader<T>(cl:Class<T>):T
removeShader(s:Shader):Bool
render():Void
setGlobals(ctx:RenderContext):Void