staticrun(shader:ScreenShader, output:Texture, ?layer:Int):Void
new(shader:T, ?output:Array<Output>)
pass:Pass
primitive:Primitive
shader:T
inlineaddShader<T>(s:T):T
dispose():Void
inlinegetShader<T>(cl:Class<T>):T
inlineremoveShader(s:Shader):Bool
render():Void