new(?m:Matrix)
maskPower:Float
matrix:Matrix
apply(src:Texture, out:Texture, ?mask:Texture, ?maskMatrix:Matrix):Void
pass:Pass
primitive:Primitive
shader:T
inlineaddShader<T>(s:T):T
dispose():Void
inlinegetShader<T>(cl:Class<T>):T
inlineremoveShader(s:Shader):Bool
render():Void