@:value({ mip : 0 })staticrun(from:Texture, to:Texture, ?blend:Null<BlendMode>, mip:Int = 0):Void
new()
@:value({ mip : 0 })apply(from:Texture, to:Null<Texture>, ?blend:Null<BlendMode>, mip:Int = 0):Void
pass:Pass
primitive:Primitive
shader:T
inlineaddShader<T>(s:T):T
dispose():Void
inlinegetShader<T>(cl:Class<T>):T
inlineremoveShader(s:Shader):Bool
render():Void