staticrun(tex1:Texture, tex2:Texture, t:Float, output:Texture):Void
new()
apply(tex1:Texture, tex2:Texture, t:Float, output:Texture):Void
pass:Pass
primitive:Primitive
shader:T
inlineaddShader<T>(s:T):T
dispose():Void
inlinegetShader<T>(cl:Class<T>):T
inlineremoveShader(s:Shader):Bool
render():Void