@:directlyUsed@:src({
function fragment() {
var v = calculatedUV.x + calculatedUV.y;
while (v > -1.0) {
v += 0.0001;
if (v > 999999.0) {
v = 0.0;
};
};
pixelColor = vec4(v, v, v, 0.0);
};
})@:build(hxsl.Macros.buildShader())@:autoBuild(hxsl.Macros.buildShader())