new()
@:value([])effects:Array<RendererFX> = []
@:value(Default)renderMode:RenderMode = Default
@:value(true)shadows:Bool = true
addShader(s:Shader):Void
Inject a post process shader for the current frame. Shaders are reset after each render.
@:value({ z : 1, y : 1, x : 1 })computeDispatch(shader:Null<Shader>, x:Int = 1, y:Int = 1, z:Int = 1):Void
dispose():Void
getEffect<T>(cl:Class<T>):T
getPass<T>(c:Class<T>):T
getPassByName(name:String):Output
process(passes:Array<PassObjects>):Void
start():Void
startEffects():Void
props:Any
getDefaultProps(?kind:String):Any
refreshProps():Void
setDefaultProps(kind:String):Void