Static variables

@:value(0x80)staticfinalread onlyLIGHTMAP_STENCIL:Int = 0x80

Constructor

Variables

@:value(0.0)cullingDistanceFactor:Float = 0.0

@:value(Pbr)displayMode:DisplayMode = Pbr

exposure:Float

@:value(Hide)skyMode:SkyMode = Hide

@:value(Reinhard)toneMode:TonemapMap = Reinhard

Methods

Inherited Variables

Defined by Renderer

@:value([])effects:Array<RendererFX> = []

@:value(Default)renderMode:RenderMode = Default

@:value(true)shadows:Bool = true

Defined by AnyProps

props:Any

Inherited Methods

Defined by Renderer

@:value({ z : 1, y : 1, x : 1 })computeDispatch(shader:Null<Shader>, x:Int = 1, y:Int = 1, z:Int = 1):Void

dispose():Void

getEffect<T>(cl:Class<T>):T

getPass<T>(c:Class<T>):T

process(passes:Array<PassObjects>):Void

Defined by AnyProps

setDefaultProps(kind:String):Void