@:value(0x80)staticfinalread onlyLIGHTMAP_STENCIL:Int = 0x80
new(?env:Environment)
@:value(0.0)cullingDistanceFactor:Float = 0.0
@:value(Pbr)displayMode:DisplayMode = Pbr
env:Environment
exposure:Float
@:value(Hide)skyMode:SkyMode = Hide
@:value(Reinhard)toneMode:TonemapMap = Reinhard
getPbrDepth():Texture
@:value([])effects:Array<RendererFX> = []
@:value(Default)renderMode:RenderMode = Default
@:value(true)shadows:Bool = true
props:Any
@:value({ z : 1, y : 1, x : 1 })computeDispatch(shader:Null<Shader>, x:Int = 1, y:Int = 1, z:Int = 1):Void
dispose():Void
getEffect<T>(cl:Class<T>):T
getPass<T>(c:Class<T>):T
process(passes:Array<PassObjects>):Void
startEffects():Void
setDefaultProps(kind:String):Void