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class WorldMaterial

package h3d.scene

import h3d.scene.World

@:directlyUsed

Constructor

new()

Variables

bits:Int

blend:BlendMode

culling:Bool

emissive:Null<Float>

killAlpha:Null<Float>

lights:Bool

mat:Material

name:String

normal:BigTextureElement

shaders:Array<Shader>

shadows:Bool

spec:BigTextureElement

stencil:Null<Int>

t:BigTextureElement

Methods

clone():WorldMaterial

updateBits():Void

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