new()
bits:Int
blend:BlendMode
culling:Bool
emissive:Null<Float>
killAlpha:Null<Float>
lights:Bool
mat:Material
name:String
normal:BigTextureElement
shaders:Array<Shader>
shadows:Bool
spec:BigTextureElement
stencil:Null<Int>
t:BigTextureElement
clone():WorldMaterial
updateBits():Void