Screen space ambient occlusion. Uses "Scalable Ambient Obscurance" [McGuire12]
new()
USE_FADE:Bool
bias:Float
cameraInverseViewProj:Matrix
cameraView:Matrix
depthTexture:TextureChannel
depthTextureChannel:Channel
fadeEnd:Float
fadeStart:Float
fovTan:Float
intensity:Float
noiseScale:Vec
noiseTexture:Texture
normalTexture:TextureChannel
normalTextureChannel:Channel
numSamples:Int
numSpiralTurns:Int
sampleRadius:Float
screenRatio:Vec
useWorldUV:Bool
flipY:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String