Screen space ambient occlusion. Uses "Scalable Ambient Obscurance" [McGuire12]

Constructor

new()

Variables

Methods

Inherited Variables

Defined by ScreenShader

flipY:Float

Defined by Shader

read onlypriority:Int

Inherited Methods

Defined by Shader

setPriority(v:Int):Void

Shader priority should only be changed before the shader is added to a material.

toString():String