new()
a:Float
b:Float
c:Float
d:Float
e:Float
exposure:Float
exposureExp:Float
gamma:Float
hdrTexture:Texture
invGamma:Float
isSRBG:Bool
mode:Int
flipY:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String