Constructor

Methods

@:value({ opt : false })getBinormals(opt:Bool = false):Array<Float>

getColors():{values:Array<Float>, index:Array<Int>}

@:access(hxd.fmt.fbx.BaseLibrary.leftHand)getGeomMatrix():Matrix

getIndexes():{vidx:Array<Int>, idx:Array<Int>}

Decode polygon informations into triangle indexes and vertices indexes. Returns vidx, which is the list of vertices indexes and iout which is the index buffer for the full vertex model

getMaterials():Null<Array<Int>>

getNormals():Array<Float>

getPolygons():Array<Int>

@:value({ opt : false })getTangents(opt:Bool = false):Array<Float>

getUVs():Array<{values:Array<Float>, index:Array<Int>}>

getVertices():Array<Float>

merge(g:Geometry, materials:Array<Int>):Void