Static variables
staticmaxBonesPerSkin:Int = 34
If there are too many bones, the model will be split in separate render passes.
Constructor
Variables
bonesPerVertex:Int = 3
Set how many bones per vertex should be created in skin data in makeObject(). Default is 3
keepJoints:Map<String, Bool>
Allows to prevent some terminal unskinned joints to be removed, for instance if we want to track their position
skipObjects:Map<String, Bool>
Allows to skip some objects from being processed as if they were not part of the FBX