Constructor
Variables
highPrecision:Bool = false
Keep high precision values. Might increase animation data size and compressed size.
keepJoints:Map<String, Bool>
Allows to prevent some terminal unskinned joints to be removed, for instance if we want to track their position
maxBonesPerSkin:Int = 34
If there are too many bones, the model will be split in separate render passes.
skipObjects:Map<String, Bool>
Allows to skip some objects from being processed as if they were not part of the FBX