new(res:Resource, header:Data)
read onlyheader:Data
read onlyresource:Resource
dispose():Void
findLODs(modelName:String, lod0:Model):Array<Model>
@:noDebuggetBuffers(geom:Geometry, format:BufferFormat, ?defaults:Array<Vector4>, ?material:Int):GeometryBuffer
getData():Bytes
getDefaultFormat(stride:Int):{format:BufferFormat, defs:Array<Null<Vector>>}
getLODInfos(model:Model):{modelName:String, lodLevel:Int}
getModelProperty<T>(objName:String, p:Property<T>, ?def:T):Null<T>
@:value({ modelIndex : -1 })load(format:BufferFormat, ?defaults:Array<Vector4>, modelIndex:Int = -1):{vertex:FloatBuffer, index:IndexBuffer}
loadAnimation(?name:String):Animation
@:value({ optimize : true })@:allow(h3d.anim.Skin)loadSkin(geom:Geometry, skin:Skin, optimize:Bool = true):Void
makeObject(?loadTexture:String ‑> Texture):Object
patchLodsMaterials(lod0:Model, lods:Array<Model>):Void