Constructor

new(res:Resource, header:Data)

Variables

read onlyheader:Data

Methods

@:noDebuggetBuffers(geom:Geometry, format:Array<GeometryFormat>, ?defaults:Array<Vector>, ?material:Int):GeometryBuffer

getData():Bytes

getDefaultFormat(stride:Int):{format:Array<GeometryFormat>, defs:Array<Vector>}

getModelProperty<T>(objName:String, p:Property<T>, ?def:T):Null<T>

@:value({ modelIndex : -1 })load(format:Array<GeometryFormat>, ?defaults:Array<Vector>, modelIndex:Int = -1):{vertex:FloatBuffer, index:IndexBuffer}

loadAnimation(?name:String):Animation

@:value({ optimize : true })@:allow(h3d.anim.Skin)loadSkin(geom:Geometry, skin:Skin, optimize:Bool = true):Void

makeObject(?loadTexture:String ‑> Texture):Object