@:value(new MaterialSetup("Default"))staticcurrent:MaterialSetup = new MaterialSetup("Default")
new(name:String)
read onlydisplayName:String
read onlyname:String
createLightSystem():LightSystem
createMaterial():Material
createRenderer():Renderer
customMeshInit(mesh:Mesh):Void
getDefaults(?kind:String):Any
loadMaterialProps(material:Material):Null<Any>
saveMaterialProps(material:Material, ?defaultProps:Any):Void