new()
alpha:Float
cube1:Texture
cube2:Texture
faceMatrix:Matrix
isCube:Bool
mipLvl:Int
tex1:Texture
tex2:Texture
flipY:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String