new()
apply(depthTexture:Texture, normalTexture:Texture, camera:Camera):Void
pass:Pass
primitive:Primitive
shader:T
addShader<T>(s:T):T
dispose():Void
getShader<T>(cl:Class<T>):T
removeShader(s:Shader):Bool
render():Void
setGlobals(ctx:RenderContext):Void