Constructor

new(points:Array<Point>, ?idx:IndexBuffer)

Variables

Methods

addNormals():Void

addUVs():Void

scale(s:Float):Void

translate(dx:Float, dy:Float, dz:Float):Void

unindex():Void

uvScale(su:Float, sv:Float):Void

Inherited Variables

Defined by Primitive

buffer:Buffer

The primitive vertex buffer, holding its vertexes data.

@:value(-1)forcedLod:Int = -1

Allow user to force a specific lod index. If set to -1, forced lod will be ignored.

indexes:Indexes

The primitive indexes buffer, holding its triangles indices.

@:value(0)read onlyrefCount:Int = 0

Current amount of references to this Primitive. Use incref and decref methods to affect this value. If it reaches 0, it will be atuomatically disposed.

Inherited Methods

Defined by MeshPrimitive

addBuffer(buf:Buffer):Void

hasInput(name:String):Bool

resolveBuffer(name:String):Buffer

Defined by Primitive

decref():Void

Decrease reference count of the Primitive. If recount reaches zero, Primitive is automatically disposed when last referencing mesh is removed from scene.

getMaterialIndexes(material:Int):{start:Int, count:Int}

Returns the number and offset of indexes for the specified material

incref():Void

Increase reference count of the Primitive.

lodCount():Int

Return the LOD count.

screenRatioToLod(screenRatio:Float):Int

selectMaterial(material:Int, lod:Int):Void

Select the specified sub material before drawin. Used for internal usage.

toString():Null<String>

Return the primitive type.