h3d.prim

..
BigPrimitive

Vertex buffers are limited to 65K vertexes because of the 16-bits limitation of the index buffers. BigPrimitive allows you to easily create large buffers by spliting the buffers.

Cube

Cylinder

Disc

DynamicPrimitive

FBXModel

GeoSphere

Grid

HMDModel

HideProps

Instanced

MeshPrimitive

ModelCache

Plane2D

Polygon

Primitive

h3d.prim.Primitive is the base class for all 3D primitives. You can't create an instance of it and need to use one of its subclasses.

Quads

RawPrimitive

Sphere

UV