h3d.prim
| .. | |
|---|---|
| Axis | |
| BigPrimitive | Vertex buffers are limited to 65K vertexes because of the 16-bits limitation of the index buffers. BigPrimitive allows you to easily create large buffers by spliting the buffers. |
| Blendshape | |
| BlendshapeInstance | |
| Capsule | |
| ColliderData | |
| Cube | |
| Cylinder | |
| Disc | |
| DynamicPrimitive | |
| GeoSphere | |
| Grid | |
| HMDModel | |
| HideProps | |
| Instanced | |
| MeshPrimitive | |
| ModelCache | |
| ModelDataInput | |
| ModelDatabase | |
| Plane2D | |
| Polygon | |
| Primitive | h3d.prim.Primitive is the base class for all 3D primitives. You can't create an instance of it and need to use one of its subclasses. |
| Quads | |
| RawPrimitive | |
| Sphere | |
| UV |
