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class BatchData

package h3d.scene

import h3d.scene.MeshBatch

extended by GPUBatchData

@:directlyUsed

Constructor

new()

Variables

bufferFormat:BufferFormat

@:value([])buffers:Array<Buffer> = []

commandBuffers:Array<Buffer>

countBuffers:Array<Buffer>

data:FloatBuffer

indexCount:Int

indexStart:Int

instanceBuffers:Array<InstanceBuffer>

matIndex:Int

maxInstance:Int

next:BatchData

params:AllocParam

paramsCount:Int

pass:Pass

shader:BatchShader

shaders:Array<Shader>

Methods

clean():Void

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