new()
@:value(false)forwardMode:Bool = false
lightBuffer:LightBuffer
drawScreenLights(r:Renderer, lightPass:ScreenFx<Dynamic>):Void
drawShadows(light:Light, passes:PassList):Void
read onlyambientLight:Vector
@:value(0)drawPasses:Int = 0
shadowLight:Light
initGlobals(globals:Globals):Void